Mar 16, 2008, 07:39 PM // 19:39
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#61
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Abedeus
Do I have to remind you that Ursan has absolutely no weaknesses?
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Opportunity cost. If you play UB, you're not enjoying any of the other millions of other builds you could play. You'll end up either title-grinding or searching for overpriced items. Of course, it could be that mentality that resort you to go for UB in the first place.
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Mar 22, 2008, 02:33 PM // 14:33
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#62
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Academy Page
Join Date: Oct 2007
Profession: R/Rt
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You are missing the point.
Balanced PVE does not mean to have balance between players and monsters, but a balance between all professions and their skills.
Quote:
Originally Posted by DarkSpirit
PvE is NOT designed to be balanced in the first place so all of you who are seeking to "balance" PvE should just play the balanced version of this game called, PvP.
To balance means both sides must have the SAME advantages (i.e. being FAIR on both sides, like BALANCING a scale), if you can already prepare your skills ahead of time to counter the monster's but the monsters cant do the same, that is already NOT balanced! To understand the definition of "balanced", look at PvP, not PvE.
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It's is an online game!
You play with others in GW.
You trade with others in GW.
You talk with others in GW.
You showoff with others in GW.
And most importantly: You game in the SAME system with others.
So don't tell me it is your solo game that you get whatever you want and it has nothing to do with others. If you feel happy by having god mod turned on, that doesn't means we should have it in this game and have it ruin our game!!
Quote:
Originally Posted by Barbie
I haven't read the whole thing, but here's what I have to say:
Guild Wars is not a lifestyle, nor a socioeconomic system... It is a game! It's meant to have fun, and everyone has its own definition of fun. You can't force other people into playing the game the way you want. If your idea of fun is hardcore gaming, trying to max every possible titles and using only "pro-skills" and not casual players friendly skills like Ursan Blessing, then fine. But don't tell me how to enjoy the game. I think I can figure it out myself, thanks.
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Apr 07, 2008, 03:36 AM // 03:36
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#63
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Academy Page
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I just find fun that having only 2 professions in game is ok as PUG's go, but letting heroes use PvE skills or let players have 7 heroes (don't care about this part, I always play with at least another person) is overpowered.
I want my Morgahn and Hayda to use Save Yourselves, and for those Zheds and Olias give me Greater Dwarf Weapon!!! sniff sniff
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Apr 07, 2008, 05:35 AM // 05:35
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#64
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by bluemoonxia
Balanced PVE does not mean to have balance between players and monsters, but a balance between all professions and their skills.
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Here's the problem with this:
PvE balance of professions <> PvP balance of professions.
This is why:
-The Warrior Tactics line got nerfed (because it was overpowered in PvP when used by Paragons)
-Mesmers have a slight disadvantage in PvE (As they are quite powerful in PvP)
-PvE skills are more powerful than PvAny skills.
PvE skills are to reward PvE players for playing the game, and exploring a particular aspect of it (Organization Rank/Race Rep). In some cases, it can feel like a grind (GWEN), while other places it fits in fairly well and can be gotten fairly high with normal play (Sunspear), but the skills are intentionaly more powerful than normal PvAny skills, and would wreck havok in the balance that is PvP.
Guild Wars was designed first as a PvP game. Even if the PvE aspect is more popular, it will always aim at PvP balance first.
Now I haven't had a chance to fool with UB myself, but I can see that it is quite powerful. But the fact that people can use it now to do things that they might not have been able to do before is the nature of the beast. The new classes in Factions and Nightfall made things in prophecies that some people couldn't do before easier, simply by virtue of adding new ways of doing things. As you expand in what can be done in game and how it can be done, players will find new ways to use them to their advantage.
Ultimately, it's a game, and it's in the best interest of the maker to make the game accessable to the masses. This sometimes means tweaks to the experience that make things that were once hard easier. UB is not the first thing to happen that does it (There have been numerous mission tweeks over the years, Heroes, new classes and skills, etc), it just happens to currently be the most talked about one. Ultimately, the sense of accomplishment is that you did X. It shouldn't matter if anyone else did it, who did it faster, or first, or whatnot (unless it's specifically built into the mission/game, like Challenge Missions).
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Apr 16, 2008, 07:19 PM // 19:19
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#65
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Frost Gate Guardian
Join Date: Feb 2007
Location: New Zealand
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Good thread idea. I always find it funny people claim the anti-ursans are the ones crying when in reality, they are crying at the prospect of the game becoming more challenging for them.
You can always tell you are on the right side of an argument when the other side has no actual argument so resorts to 'stop qq'ing' or other inanities. It's the IQ test in shorthand really.
There's another thread up at the moment called 'the ultimate ursanway guide' which is a concept so rich in irony even the OP had the beg posters not to point it out - the irony that is. Next they'll be starting a guide to teach babies how to suck milk.
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